9/15/2023 0 Comments Redfall ow new york![]() First I have to scout the grounds to find a way in, avoiding Watcher vamps that act like security cameras from high up roosts. Having zigged zagged between all sorts of interesting distractions to get here, my destination immediately has a big set piece vibe. However, the Arkane feeling really comes to the fore when I finally reach the house I'm meant to investigate to find out more about the vampires' origins. We sit down with Harvey Smith and Ricardo Bare to learn more about Arkane's attempt to put a unique spin on Far Cry. The cadence and tone of the voice that speaks is 100% channeling the Heart from Dishonored. There are also some moments that are so Arkane it almost feels like an Easter egg – like Grave Keys that open special loot chests and recount sad little tales when you collect them. It just plays like an Arkane game that has those elements included. There are crates and bags full of green, blue and purple weapon variants for example, but it doesn't feel too in your face – there are just some better guns around if you stop to look. What I find interesting, as I shoot and scout my way to a mission marker, is just how much this feels like an Arkane game while still being an open world looter shooter. One of the key weapons for me against the undead is a UV cannon that lets me hose them down with light and smash them to dust the second they turn to stone. There's a great cadence to battling them as a result, as you weaken, incapacitate or delay them via various means always looking to make room to stab the glowing heart that's exposed when the time is right. They can't die unless you stake them while downed, or smash them while they're petrified by UV light. While shooting cultists generally takes care of that problem, fighting vampires is more reliant on tech and gadgets. ![]()
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